Once you get there you should spot both Missiles above and below concealed in small alcoves. Now you'll have to work your way through the narrow tunnels over to the right side of the chamber. Keep running all the way to the left wall and Shinespark up to the top of the room there. At the base of the shaft, shoot open the door and run inside. You'll crash through Speed Booster blocks in the floor and fall through the illusion fire below.īeyond the door at the base of the shaft lies the chamber with the two Missile Tanks, but getting there is only half the trick. Shinespark into the slope at the foot of the door and run through back to the tall shaft. Duck at the end to charge up the Speed Booster, then quickly jump down and open the door leading back into the Map Room. Run to the far right end of the roof section, then begin running back left. You can break up into the roof section to bypass the enemies along the floor, but you'll also be able to use it to build up the Speed Booster's charge. Enter the next corridor to find a ridiculously long hallway. Descend the shaft containing the previous Missile Tank and head right to find the Map Room. This Missile Tank along with RI.03 reside in the same room, but reaching both can be tricky.